GENERAL FAQS ABOUT ISBT 128

FREQUENTLY ASKED QUESTIONS: ALL SECTIONS

Digital Accessibility

Rhi (she/her)


  • Bio: RPGs are my favourite hobby, and web accessibility is the focus of my career. I found a way to combine them with Skill Check, where I help game designers ensure that their documents are accessible to all. I can provide guidance on a developing project or help revise existing documents to be accessible.
  • Services offered: Digital document accessibility consultations and revisions.
  • Previous projects / portfolios: Accessibility Consultant on Uncaged Vol. 4; Accessibility Consultant on Descent into Midnight.




Yubi (they/them)


  • Bio: Yubi is an accessibility consultant and TTRPG writer who lives in Scotland. They've worked with Tyler on the RPG Writer Workshop on the Accessibility lesson, as well as with Hit Point Press, Mousehole Press, and more.
  • ‚ÄčServices offered: Creation of accessible documents, optimisation of PDFs for screen readers, alt text, and sensitivity readings for ADHD, depression, and dyslexia. Please email me to discuss my rates, no matter your budget. I also have experience working with Kickstarters to help make your projects accessible from the start.
  • Previous projects / portfolios: The RPG Writer Workshop - Accessibility lesson, Hit Point Press' Big Bad Booklets, Artefact, ORBITAL, Mnemonic, The Creature Comes for Us.
  • Website and Social Media links: @uzbadyubi on Twitter




Jan Martin (they/them)


  • Bio: I am a Mi'kmaw Graphic Designer living in New Brunswick, Canada. My work explores worlds absent from, or completely overtaken by Capitalism and Colonialism. Currently I am focused on improving the accessibility of TTRPGs specifically for people with vision problems through graphic design.
  • ‚ÄčServices offered: I offer Graphic Design services or consultation that meet Best Practices and Guidelines for Large Print Documents used by the Low Vision Community, as authored by the Council of Citizens with Low Vision International




Katriel Paige (they/them)


  • Bio: Digital accessibility specialist in day job, but also have written and edited for Legendlore, Dystopia Rising: Evolution, RuneQuest, Snowhaven, and more upcoming. I have also assisted with sensitivity reading for Night Horrors: the Tormented in addition to my role as a writer for it. I have also assisted with accessibility and sensitivity reading for the visual novel "Arcade Spirits".
  • ‚ÄčServices offered: Sensitivity reading, writing and designing, consulting.




Briana Gonzalez (she/her)


  • Bio: Briana has been working in the field of accessibility since 2015 as a service provider and is currently an Education Specialist in a Special Day Class in California. With a deep love for TTRPGs, she has been integrating it into the classroom as a fun and powerful teaching tool. Outside of the learning environment, she has been running campaigns and creating accessible materials/resources so more can enjoy all TTRPGs can offer.
  • Services offered: TTRPG Educational Resources and Support for SDC/RSP Settings (i.e. lesson plans, tools)
  • Previous projects / portfolios: Dishonored TTRPG, and currently working on creating free accessible character sheets, guides, and more for fellow players ( seen here).
  • Social Media: Twitter.




Hawke Robinson (he/him)


  • Bio: Decades of background in accessibility research and advocacy for gaming, gaming events, ADA and HIPAA compliance audits, and especially role-playing game design and considerations for accessibility in all formats: tabletop, live-action, electronic, and hybrids.
  • Services offered: Accessibility, education, and recreational therapy consulting or direct services for populations ranging from 2.5 year old non-verbal Autism spectrum, people with brain injuries, through senior adults with cognitive impairments, and a wide range in between. In addition to direct client programs I also provide professional training as well as programs for community, educational, and therapeutic settings.





Speakers and Panelists

Jennifer Kretchmer (she/they)


  • Bio: Jennifer Kretchmer is a producer, writer, consultant, and performer. She is an ambulatory wheelchair user with Ehlers Danlos Syndrome and a number of related conditions. She is a professional DM and tabletop player, appears weekly on D&D Beyond‚Äôs livestreamed show Silver & Steel, is the creator and executive producer of Monsters & Fables, and has worked in front of or behind the camera on more than a thousand episodes of television. She is a passionate advocate for disabled accessibility and inclusion in media, having both studied it academically at UC Berkeley and lived it. Jen is currently adapting pop musician Lights‚Äô graphic novel Skin&Earth for television as of 2020.
  • Services offered: Streaming (cast/DM/GM), Consulting, Sensitivity Reads, Writing.
  • Previous projects / portfolios: The Accessibility in Tabletop Gaming Resource List. Most other projects are currently under NDA as of 2020.




Sara Thompson (she/her or they/them)


  • Bio: Sara is a disabled freelance ttrpg writer and game designer, working on better disability representation and accessibility within games. Though she is young, she has already gathered quite an impressive resume of work, working on some high-end and large tabletop gaming products. She enjoys discussing game design, roleplaying, and educating others on the importance of positive disability representation and accessibility at tables.
  • ‚ÄčServices offered: Sara provides game design, writing, sensitivity reading (from a disability perspective), consultations (both creative and mechanical), and creating writing packs/guides for project teams that provide guidance on disabilities. She also speaks at panels and is open for interviews.
  • Previous projects / portfolios: Previous projects include 'The Witcher: Book of Tales' (RTalsorianGames), 'Castle Falkenstien' (RTalsorianGames), 'Zafir: Tactical Roleplaying Game' (Randy Knapp), 'Starfinder' (Paizo Games), 'Pathfinder' (Paizo Games), 'Hellboy: The Roleplaying Game' (Red Scar Gaming & Mantic Games), 'The Combat Wheelchair for 5e Dungeons & Dragons' (homebrewed by herself and miniatures provided by Strata Miniatures).




Brandon Cole (he/him)


  • Bio: I am an Accessibility advocate and consultant working primarily in the video game industry. I am currently most associated with my work on the Last of Us Part 2, which made that game fully accessible to the totally blind. However, I have an established reputation as a competent speaker as well, able to address issues of blindness and accessibility from the heart.
  • Services offered: Consulting on just about everything from web sites to games, and speaking on accessibility.




Hawke Robinson (he/him)


  • Bio: Decades of background in accessibility research and advocacy for gaming, gaming events, ADA and HIPAA compliance audits, and especially role-playing game design and considerations for accessibility in all formats: tabletop, live-action, electronic, and hybrids.
  • Services offered: Accessibility, education, and recreational therapy consulting or direct services for populations ranging from 2.5 year old non-verbal Autism spectrum, people with brain injuries, through senior adults with cognitive impairments, and a wide range in between. In addition to direct client programs I also provide professional training as well as programs for community, educational, and therapeutic settings.





Writing and Game Design

Sara Thompson (she/her or they/them)


  • Bio: Sara is a disabled freelance ttrpg writer and game designer, working on better disability representation and accessibility within games. Though she is young, she has already gathered quite an impressive resume of work, working on some high-end and large tabletop gaming products. She enjoys discussing game design, roleplaying, and educating others on the importance of positive disability representation and accessibility at tables.
  • ‚ÄčServices offered: Sara provides game design, writing, sensitivity reading (from a disability perspective), consultations (both creative and mechanical), and creating writing packs/guides for project teams that provide guidance on disabilities. She also speaks at panels and is open for interviews.
  • Previous projects / portfolios: Previous projects include 'The Witcher: Book of Tales' (RTalsorianGames), 'Castle Falkenstien' (RTalsorianGames), 'Zafir: Tactical Roleplaying Game' (Randy Knapp), 'Starfinder' (Paizo Games), 'Pathfinder' (Paizo Games), 'Hellboy: The Roleplaying Game' (Red Scar Gaming & Mantic Games), 'The Combat Wheelchair for 5e Dungeons & Dragons' (homebrewed by herself and miniatures provided by Strata Miniatures).




Jennifer Kretchmer (she/they)


  • Bio: Jennifer Kretchmer is a producer, writer, consultant, and performer. She is an ambulatory wheelchair user with Ehlers Danlos Syndrome and a number of related conditions. She is a professional DM and tabletop player, appears weekly on D&D Beyond‚Äôs livestreamed show Silver & Steel, is the creator and executive producer of Monsters & Fables, and has worked in front of or behind the camera on more than a thousand episodes of television. She is a passionate advocate for disabled accessibility and inclusion in media, having both studied it academically at UC Berkeley and lived it. Jen is currently adapting pop musician Lights‚Äô graphic novel Skin&Earth for television as of 2020.
  • Services offered: Streaming (cast/DM/GM), Consulting, Sensitivity Reads, Writing.
  • Previous projects / portfolios: The Accessibility in Tabletop Gaming Resource List. Most other projects are currently under NDA as of 2020.




Jesse McNamee (he/him)


  • Bio: Hi! I'm Jesse McNamee, a game designer and DnD content creator who makes daily content. I also am physically disabled, with a rare genetic disorder. I am new to consulting, but my experiences as a disabled designer can provide a unique perspective that can help inform a project.
  • Services offered: Consulting, Sensitivity Reads, Writing.




Katriel Paige (they/them)


  • Bio: Digital accessibility specialist in day job, but also have written and edited for Legendlore, Dystopia Rising: Evolution, RuneQuest, Snowhaven, and more upcoming. I have also assisted with sensitivity reading for Night Horrors: the Tormented in addition to my role as a writer for it. I have also assisted with accessibility and sensitivity reading for the visual novel "Arcade Spirits".
  • ‚ÄčServices offered: Sensitivity reading, writing and designing, consulting.





Consulting and Education

Rhi (she/her)


  • Bio: RPGs are my favourite hobby, and web accessibility is the focus of my career. I found a way to combine them with Skill Check, where I help game designers ensure that their documents are accessible to all. I can provide guidance on a developing project or help revise existing documents to be accessible.
  • ‚ÄčServices offered: Digital document accessibility consultations and revisions.
  • Previous projects / portfolios: Accessibility Consultant on Uncaged Vol. 4; Accessibility Consultant on Descent into Midnight




Sara Thompson (she/her or they/them)


  • Bio: Sara is a disabled freelance ttrpg writer and game designer, working on better disability representation and accessibility within games. Though she is young, she has already gathered quite an impressive resume of work, working on some high-end and large tabletop gaming products. She enjoys discussing game design, roleplaying, and educating others on the importance of positive disability representation and accessibility at tables.
  • ‚ÄčServices offered: Sara provides game design, writing, sensitivity reading (from a disability perspective), consultations (both creative and mechanical), and creating writing packs/guides for project teams that provide guidance on disabilities. She also speaks at panels and is open for interviews.
  • Previous projects / portfolios: Previous projects include 'The Witcher: Book of Tales' (RTalsorianGames), 'Castle Falkenstien' (RTalsorianGames), 'Zafir: Tactical Roleplaying Game' (Randy Knapp), 'Starfinder' (Paizo Games), 'Pathfinder' (Paizo Games), 'Hellboy: The Roleplaying Game' (Red Scar Gaming & Mantic Games), 'The Combat Wheelchair for 5e Dungeons & Dragons' (homebrewed by herself and miniatures provided by Strata Miniatures).




Jennifer Kretchmer (she/they)


  • Bio: Jennifer Kretchmer is a producer, writer, consultant, and performer. She is an ambulatory wheelchair user with Ehlers Danlos Syndrome and a number of related conditions. She is a professional DM and tabletop player, appears weekly on D&D Beyond‚Äôs livestreamed show Silver & Steel, is the creator and executive producer of Monsters & Fables, and has worked in front of or behind the camera on more than a thousand episodes of television. She is a passionate advocate for disabled accessibility and inclusion in media, having both studied it academically at UC Berkeley and lived it. Jen is currently adapting pop musician Lights‚Äô graphic novel Skin&Earth for television as of 2020.
  • Services offered: Streaming (cast/DM/GM), Consulting, Sensitivity Reads, Writing.
  • Previous projects / portfolios: The Accessibility in Tabletop Gaming Resource List. Most other projects are currently under NDA as of 2020.




Brandon Cole (he/him)


  • Bio: I am an Accessibility advocate and consultant working primarily in the video game industry. I am currently most associated with my work on the Last of Us Part 2, which made that game fully accessible to the totally blind. However, I have an established reputation as a competent speaker as well, able to address issues of blindness and accessibility from the heart.
  • Services offered: Consulting on just about everything from web sites to games, and speaking on accessibility.




Jan Martin (they/them)


  • Bio: I am a Mi'kmaw Graphic Designer living in New Brunswick, Canada. My work explores worlds absent from, or completely overtaken by Capitalism and Colonialism. Currently I am focused on improving the accessibility of TTRPGs specifically for people with vision problems through graphic design.
  • ‚ÄčServices offered: I offer Graphic Design services or consultation that meet Best Practices and Guidelines for Large Print Documents used by the Low Vision Community, as authored by the Council of Citizens with Low Vision International




Jesse McNamee (he/him)


  • Bio: Hi! I'm Jesse McNamee, a game designer and DnD content creator who makes daily content. I also am physically disabled, with a rare genetic disorder. I am new to consulting, but my experiences as a disabled designer can provide a unique perspective that can help inform a project.
  • Services offered: Consulting, Sensitivity Reads, Writing.




Katriel Paige (they/them)


  • Bio: Digital accessibility specialist in day job, but also have written and edited for Legendlore, Dystopia Rising: Evolution, RuneQuest, Snowhaven, and more upcoming. I have also assisted with sensitivity reading for Night Horrors: the Tormented in addition to my role as a writer for it. I have also assisted with accessibility and sensitivity reading for the visual novel "Arcade Spirits".
  • ‚ÄčServices offered: Sensitivity reading, writing and designing, consulting.




Briana Gonzalez (she/her)


  • Bio: Briana has been working in the field of accessibility since 2015 as a service provider and is currently an Education Specialist in a Special Day Class in California. With a deep love for TTRPGs, she has been integrating it into the classroom as a fun and powerful teaching tool. Outside of the learning environment, she has been running campaigns and creating accessible materials/resources so more can enjoy all TTRPGs can offer.
  • Services offered: TTRPG Educational Resources and Support for SDC/RSP Settings (i.e. lesson plans, tools)
  • Previous projects / portfolios: Dishonored TTRPG, and currently working on creating free accessible character sheets, guides, and more for fellow players ( seen here).
  • Social Media: Twitter.




Hawke Robinson (he/him)


  • Bio: Decades of background in accessibility research and advocacy for gaming, gaming events, ADA and HIPAA compliance audits, and especially role-playing game design and considerations for accessibility in all formats: tabletop, live-action, electronic, and hybrids.
  • Services offered: Accessibility, education, and recreational therapy consulting or direct services for populations ranging from 2.5 year old non-verbal Autism spectrum, people with brain injuries, through senior adults with cognitive impairments, and a wide range in between. In addition to direct client programs I also provide professional training as well as programs for community, educational, and therapeutic settings.





Sensitivity Reading

Sara Thompson (she/her or they/them)


  • Bio: Sara is a disabled freelance ttrpg writer and game designer, working on better disability representation and accessibility within games. Though she is young, she has already gathered quite an impressive resume of work, working on some high-end and large tabletop gaming products. She enjoys discussing game design, roleplaying, and educating others on the importance of positive disability representation and accessibility at tables.
  • ‚ÄčServices offered: Sara provides game design, writing, sensitivity reading (from a disability perspective), consultations (both creative and mechanical), and creating writing packs/guides for project teams that provide guidance on disabilities. She also speaks at panels and is open for interviews.
  • Previous projects / portfolios: Previous projects include 'The Witcher: Book of Tales' (RTalsorianGames), 'Castle Falkenstien' (RTalsorianGames), 'Zafir: Tactical Roleplaying Game' (Randy Knapp), 'Starfinder' (Paizo Games), 'Pathfinder' (Paizo Games), 'Hellboy: The Roleplaying Game' (Red Scar Gaming & Mantic Games), 'The Combat Wheelchair for 5e Dungeons & Dragons' (homebrewed by herself and miniatures provided by Strata Miniatures).




Yubi (they/them)


  • Bio: Yubi is an accessibility consultant and TTRPG writer who lives in Scotland. They've worked with Tyler on the RPG Writer Workshop on the Accessibility lesson, as well as with Hit Point Press, Mousehole Press, and more.
  • ‚ÄčServices offered: Creation of accessible documents, optimisation of PDFs for screen readers, alt text, and sensitivity readings for ADHD, depression, and dyslexia. Please email me to discuss my rates, no matter your budget. I also have experience working with Kickstarters to help make your projects accessible from the start.
  • Previous projects / portfolios: The RPG Writer Workshop - Accessibility lesson, Hit Point Press' Big Bad Booklets, Artefact, ORBITAL, Mnemonic, The Creature Comes for Us.
  • Website and Social Media links: @uzbadyubi on Twitter




Jennifer Kretchmer (she/they)


  • Bio: Jennifer Kretchmer is a producer, writer, consultant, and performer. She is an ambulatory wheelchair user with Ehlers Danlos Syndrome and a number of related conditions. She is a professional DM and tabletop player, appears weekly on D&D Beyond‚Äôs livestreamed show Silver & Steel, is the creator and executive producer of Monsters & Fables, and has worked in front of or behind the camera on more than a thousand episodes of television. She is a passionate advocate for disabled accessibility and inclusion in media, having both studied it academically at UC Berkeley and lived it. Jen is currently adapting pop musician Lights‚Äô graphic novel Skin&Earth for television as of 2020.
  • Services offered: Streaming (cast/DM/GM), Consulting, Sensitivity Reads, Writing.
  • Previous projects / portfolios: The Accessibility in Tabletop Gaming Resource List. Most other projects are currently under NDA as of 2020.




Jesse McNamee (he/him)


  • Bio: Hi! I'm Jesse McNamee, a game designer and DnD content creator who makes daily content. I also am physically disabled, with a rare genetic disorder. I am new to consulting, but my experiences as a disabled designer can provide a unique perspective that can help inform a project.
  • Services offered: Consulting, Sensitivity Reads, Writing.




Katriel Paige (they/them)


  • Bio: Digital accessibility specialist in day job, but also have written and edited for Legendlore, Dystopia Rising: Evolution, RuneQuest, Snowhaven, and more upcoming. I have also assisted with sensitivity reading for Night Horrors: the Tormented in addition to my role as a writer for it. I have also assisted with accessibility and sensitivity reading for the visual novel "Arcade Spirits".
  • ‚ÄčServices offered: Sensitivity reading, writing and designing, consulting.





Additional Services

Hawke Robinson (he/him)


  • Bio: Decades of background in accessibility research and advocacy for gaming, gaming events, ADA and HIPAA compliance audits, and especially role-playing game design and considerations for accessibility in all formats: tabletop, live-action, electronic, and hybrids.
  • Services offered: Accessibility, education, and recreational therapy consulting or direct services for populations ranging from 2.5 year old non-verbal Autism spectrum, people with brain injuries, through senior adults with cognitive impairments, and a wide range in between. In addition to direct client programs I also provide professional training as well as programs for community, educational, and therapeutic settings.





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